Astral Magework and Test Regarding Astral Clearance
In my quest to return to normal gaming, I have been learning a lot about what Astral is and how I can defend myself against astral entity that seek to replicate my gaming habits, I have actually come across many useful items and tools that one can use to defend themselves upon trying wards, magic, or any sort of device.
Please note that all attempts have been tested in both inside and outside environments to see the natural effects of whether wards/spells will work on a short-term or long-term basis.
Firstly, my analysis with wards were the following:
1. Wards work on a short-term basis
I state this because in my research and analysis in wards, the following was analyzed to happen through sensory perception: Wards will stay in effect for approximately a day cycle or upon sunrise. Once the sunrise has happened, a ward's effect will no longer protect the user, allowing astral entity (good or bad) to attack the user.
2. Wards do not work outside for any reason
I suppose this to be an obvious answer, but wards summon outside seem to be immediately attacked. This was observed after using astral energy to summon dark energy receiver to absorb dark energy. It took nearly only 10 minutes for each receiver to be destroyed even if powered by a energy generator. What this means is that for the user, protection is only limited to a single household or room (room is recommended).
3. Wards required knowledge of certain elemental enhancements to be effective
While this is particularly achievable will people affiliated with arcane energy, the ward become more effective with an attachment of an element is affecting the ward. However, the energy cost of summoning the ward for astral users is significantly higher, and is recommended if the user is currently awake.
This might be interesting, but astral user may create totems to act as wards. Do not use these as these drain the user of nearly all of their energy to work. Additionally, allies have stated that the totems seem to be negative in energy usage, but are extremely effective at ridding astral entity since they can act as astral turrets.
Regarding magework, I found the particular to be effective:
This information may prove useful:
Elemental Exchange: involves changing your current soul elemental into any other kind of element.
Water: Concentrate the feeling of magic flowing through your veins in water. You should feel submerged in water.
Fire: Concentrate the feeling of magic flowing through your veins as fire. You should feel engulfed in fire.
Electric: Concentrate the feeling of magic flowing through your veins as electricity. You should feel charged like with a field of static electricity.
Light: Concentrate the feeling of magic flowing through your veins as light. You should feel particularly airy and less prone to fear of night.
Dark (Not recommended): Concentrate the feeling of magic flowing through your veins as shadows. You should feel moody, completely over encumbered in heaviness, and are completely engulfed in shadow.
One of the reasons I say not to recommend the dark element is that is feels extremely heavy and if you are prone to depression, this is not the element to attempt. Additionally, multiple elements seem to carry the risk of additional soul energy use, so user discretion is advised.
One interesting note is that if you use elements coming from real sources (aka waterbottles for water and quarters for metal), it is nearly instant to charge.
Certain combinations of elements seem to be extremely effective against defending against certain astral entity (or enemies), which are the following:
Astral Demons: Light + Electric
Astral Spiders: Deodorant + Water + Explosion (Super effective)
Astral Vampires or Blood Fairies: Silver + Light + Water
Astral Wolves/Lycanthropes (o.O): Still figuring this one out/best to talk to them to see how to resolve their issues
Astral Humans: Affiliation to the Blue Lotus or good persuasion
Now regarding the Blue Lotus, the blue lotus does something interesting that I have discovered, which is that it allows astral entities to assimilate information without having to reiterate the same information again. This is particularly useful regarding astral entity that are human because their memory was tied to their brain, which may not be active if they are not soul traveling and are dead.
If affiliated, you can simply say the following: "Blue Lotus, inform [person] of [information necessary]". This has been a beautiful way of summarizing information learned over time to a compact form that entities can understand without having to explain a whole story. For me, this has been particular useful in describing events of how people have been dying of coronavirus or how Trump has lost the 2020 election without having to go through the information over and over again.
However, if the astral human has died before the necessary event has transpired, then they cannot learn information that would be considered useful as it is considered to break time laws. Simply put, an antral person or ghost cannot learn information that they would not have learn unless they are currently alive.
Astral Weapons:
For astral weapons, they seem to yield some effectiveness for living humans, however, in my test against astral entities, they do not seem to be very effective in defending the user as astral entity seem to be able to regenerate against these weapons. For the elements described above, applying an element to these weapons (Silver + Water) can be a greater way of applying such an answer against such beings, however, they are not a permanent solution to what I consider to be a long term problem.
Astral guns do not work. Please do not attempt to make them and they are practically useless since they use too much energy and are ineffective at entities that know how to avoid them.
Astral swords seem to be the top-tier weapon of choice, with katanas being the absolute perfect weapon. However, approvals are necessary for such weapons.
I will continue to post any future findings and see if anything resolves future issues.
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